Warum das Internet uns schlauer macht — meine Quellen

Hier wie im vorigen Post versprochen die Quellen, die ich beim Schreiben meines Artikels Warum das Internet uns schlauer macht (Heft 8/2014 von Psychologie Heute) verwendet habe.

Bücher

Clive Thompson: Smarter Than You Think: How Technology is Changing Our Minds for the Better, 2013 ((als E-Book))

Manfred Spitzer, Digitale Demenz. Wie wir uns und unsere Kinder um den Verstand bringen, 2012

Links zu Artikeln und Berichten

Nicholas Carr, Is Google Making Us Stupid? http://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/

Nine Ways To Become Smarter Than You Think (Interview mit Clive Thompson) http://www.psychologytoday.com/blog/finding-the-next-einstein/201311/nine-ways-become-smarter-you-think

Digitale Demenz? Von wegen! http://www.welt.de/gesundheit/article112361058/Digitale-Demenz-Von-wegen.html

Carl Zimmer, How Google Is Making Us Smarter, http://discovermagazine.com/2009/feb/15-how-google-is-making-us-smarter

Jonathan Wai, 9 Ways To Become Smarter, http://www.businessinsider.com/9-ways-to-become-smarter-2013-11

Michael Nielsen, The Future of Science, http://michaelnielsen.org/blog/the-future-of-science-2

Kühn, S., Gleich, T., Lorenz, R. C., Lindenberger, U., Gallinat, J. (2013). Playing Super Mario induces structural brain plasticity: Grey matter changes resulting from training with a commercial video game. Molecular Psychiatry. Advance online publication. doi: 10.1038/mp.2013.120. http://www.nature.com/mp/journal/vaop/ncurrent/abs/mp2013120a.html

Zugehörige PM: http://www.mpib-berlin.mpg.de/de/presse/2013/10/warum-videospielen-gut-fuers-gehirn-sein-kann

PM zu voriger Studie: Videospieler haben in relevanten Bereichen mehr Hirnstruktur, http://www.mpg.de/7508287/Orientierungssinn

Lera Boroditsky: How I think about how I think (aus Edge 2010: How Has The Internet Changed The Way You Think?) http://edge.org/q2010/q10_9.html#boroditsky

Anant Agarwal: Why massive open online courses (still) matter: http://www.ted.com/talks/anant_agarwal_why_massively_open_online_courses_still_matter.html

Vorlesung verkehrt, aber richtig http://www.uni-marburg.de/aktuelles/news/2012b/invertedclassroom

PewResearchCenter: The social side of the internet http://www.pewinternet.org/files/old-media/Files/Reports/2011/PIP_Social_Side_of_the_Internet.pdf

PewResearch Internet Project: Social networking sites and our lives, http://www.pewinternet.org/2011/06/16/social-networking-sites-and-our-lives/

(oder kürzer)Social Networking Fact Sheet: http://www.pewinternet.org/fact-sheets/social-networking-fact-sheet/

PewResearch Internet Project: The Rise of the “Connected Viewer”, http://www.pewinternet.org/2012/07/17/the-rise-of-the-connected-viewer/

BITKOM- Studie: Soziale Netzwerke 2013 (Dritte, erweiterte Studie, Eine repräsentative Untersuchung zur Nutzung sozialer Netzwerke im Internet), http://www.bitkom.org/files/documents/SozialeNetzwerke_2013.pdf

Die zugehörige BITKOM-Presseinformation: Zwei Drittel der Internetnutzer in sozialen Netzwerken aktiv, https://www.bitkom.org/77787_77780.aspx

Internet ‚rewires our brains‘ and makes teenagers vulnerable to mental illness, http://www.dailymail.co.uk/sciencetech/article-1249946/Internet-rewiring-brains-psychologists-warn-thousands-teens-need-mental-health-treatments.html#ixzz2uyyhIdK0

Constance Steinkuehler: The Mismeasure of Boys: Reading and Online Videogames, http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2011_03.pdf

Constance Steinkuehler: Digital literacies for the disengaged: creating after school contexts to support boys’ game-based literacy skills, http://soe-b5.ad.education.wisc.edu/~steinkuehler/blog/papers/SteinkuehlerKing.pdf

Garry Kasparov: The Chess Master and the Computer, http://www.nybooks.com/articles/archives/2010/feb/11/the-chess-master-and-the-computer

Pressemitteilung der BZgA: Sicher sein vor übermäßiger Internetnutzung, http://www.bzga.de/presse/pressemitteilungen/?nummer=882

Zu DSM-5 z. B. hier: http://www.aerztezeitung.de/medizin/krankheiten/neuro-psychiatrische_krankheiten/article/841448/dsm-5-ueberblick-neue-landkarte-seele.html

Zeynep Tufekci: Social Media Is a Conversation, Not a Press Release, https://medium.com/technology-and-society/4d811b45840d

Thompson über Feynman: in seinem Buch und als Auszug hier: http://www.amazon.de/Smarter-Than-You-Think-Technology/dp/product-description/1594204454 (Eine?) Quelle: http://www.aip.org/history/newsletter/summer2012/charles-irwin-weiner.html

Andy Clark, David J. Chalmers: The Extended Mind, http://consc.net/papers/extended.html

Fold.it https://fold.it/portal/

Die Zukunft der Wissenssammlung http://www.zeit.de/digital/internet/2011-01/quora-frage-antwort-wissen/komplettansicht

Quora https://www.quora.com/

David Dalrymple: Knowledge is out, focus is in, and people are everywhere http://edge.org/q2010/q10_16.html#dalrymple

Wikipedia: When College Students Have an Audience, Does Their Writing Improve? ((zu Brenna Clarke Gray)) http://www.edtechmagazine.com/higher/article/2013/10/wikipedia-when-college-students-have-audience-does-their-writing-improve

Bringing MIT Course Content to High School Students in Developing Countries http://www.dsruption.com/edx/a/50fd8c5a6102570200000050 , s. a. http://newsoffice.mit.edu/2012/mitx-edx-first-course-recap-0716

Tony Kims Blog http://6002x.blogspot.de/

Nicht verwendete Hintergrundinfo:

Can training in a real-time strategy video game attenuate cognitive decline in older adults? Basak, Chandramallika; Boot, Walter R.; Voss, Michelle W.; Kramer, Arthur F. Psychology and Aging, Vol 23(4), Dec 2008, 765-777. doi: 10.1037/a0013494

Special Section: Cognitive Plasticity in the Aging Mind. Abstract: http://psycnet.apa.org/journals/pag/23/4/765/

The Math of Khan: http://thejournal.com/Articles/2013/02/07/The-Math-of-Khan.aspx?Page=1

Khan Academy: https://de.khanacademy.org/

What Your Teen Is Really Doing All Day On Twitter And Instagram (Interview mit Danah Boyd, Fast Company 18.2.2014): http://www.fastcompany.com/3026499/most-creative-people/what-your-teen-is-really-doing-all-day-on-twitter-and-instagram

Ebenfalls Danah Boyd: Don’t Blame Social Media if Your Teen Is Unsocial. It’s Your Fault, http://www.wired.com/opinion/2013/12/ap_thompson-2/

Sicher sein vor übermäßiger Internetnutzung – Jugendliche für Risiken im Internet sensibilisieren (BZgA): http://idw-online.de/pages/de/news572692

Paul Howard-Jones, The impact of digital technologies on human wellbeing – Evidences from the sciences of mind and brain: http://www.nominettrust.org.uk/sites/default/files/NT%20SoA%20-%20The%20impact%20of%20digital%20technologies%20on%20human%20wellbeing.pdf

PM dazu: Has the internet become a victim of slander, http://www.nominettrust.org.uk/news-events/news/has-internet-become-victim-slander

Vaughan Bell: Why there is no such thing as internet addiction, http://mindhacks.com/2007/08/20/why-there-is-no-such-thing-as-internet-addiction/

Online information, extreme communities and internet therapy: Is the internet good for our mental health? Vaughan Bell. Journal of Mental Health Jan 2007, Vol. 16, No. 4: 445–457. http://mindfull.spc.org/vaughan/Bell_2007_JMH.pdf

Mark Griffiths: Internet addiction: How big a problem is it? http://drmarkgriffiths.wordpress.com/2012/01/13/internet-addiction-how-big-a-problem-is-it/

Witziges, provokantes Video:http://www.youtube.com/watch?v=6TW9HGuWMJo von Jesse Brown und der kanadischen Show Search Engine http://en.wikipedia.org/wiki/Search_Engine_%28radio_show%29

Und schließlich:

Das gute digitale Leben (ein Video der Universität St. Gallen, Text von Miriam Meckel, Direktorin am Institut für Medien- und Kommunikationsmanagement): http://www.youtube.com/watch?v=ciZOwdJlNzo&feature=youtu.be&noredirect=1

Ergänzt am 14.1.2017: Gerade erschienen (Studie zu der Frage, ob der konsum digitaler Medien jungen Menschen schadet oder nützt) A Large-Scale Test of the Goldilocks Hypothesis.

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