Warum das Internet uns schlauer macht — meine Quellen

Hier wie im vorigen Post versprochen die Quellen, die ich beim Schreiben meines Artikels Warum das Internet uns schlauer macht (Heft 8/2014 von Psychologie Heute) verwendet habe.

Bücher

Clive Thompson: Smarter Than You Think: How Technology is Changing Our Minds for the Better, 2013 ((als E-Book))

Manfred Spitzer, Digitale Demenz. Wie wir uns und unsere Kinder um den Verstand bringen, 2012 (Ich hab’s zur Recherche gelesen, kann es aber nicht empfehlen.)

Links zu Artikeln und Berichten

Nicholas Carr, Is Google Making Us Stupid? http://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/

Nine Ways To Become Smarter Than You Think (Interview mit Clive Thompson) http://www.psychologytoday.com/blog/finding-the-next-einstein/201311/nine-ways-become-smarter-you-think

Digitale Demenz? Von wegen! http://www.welt.de/gesundheit/article112361058/Digitale-Demenz-Von-wegen.html

Carl Zimmer, How Google Is Making Us Smarter, http://discovermagazine.com/2009/feb/15-how-google-is-making-us-smarter

Jonathan Wai, 9 Ways To Become Smarter, http://www.businessinsider.com/9-ways-to-become-smarter-2013-11

Michael Nielsen, The Future of Science, http://michaelnielsen.org/blog/the-future-of-science-2

Kühn, S., Gleich, T., Lorenz, R. C., Lindenberger, U., Gallinat, J. (2013). Playing Super Mario induces structural brain plasticity: Grey matter changes resulting from training with a commercial video game. Molecular Psychiatry. Advance online publication. doi: 10.1038/mp.2013.120. http://www.nature.com/mp/journal/vaop/ncurrent/abs/mp2013120a.html

Zugehörige PM: http://www.mpib-berlin.mpg.de/de/presse/2013/10/warum-videospielen-gut-fuers-gehirn-sein-kann

PM zu voriger Studie: Videospieler haben in relevanten Bereichen mehr Hirnstruktur, http://www.mpg.de/7508287/Orientierungssinn

Lera Boroditsky: How I think about how I think (aus Edge 2010: How Has The Internet Changed The Way You Think?) http://edge.org/q2010/q10_9.html#boroditsky

Anant Agarwal: Why massive open online courses (still) matter: http://www.ted.com/talks/anant_agarwal_why_massively_open_online_courses_still_matter.html

Vorlesung verkehrt, aber richtig http://www.uni-marburg.de/aktuelles/news/2012b/invertedclassroom

PewResearchCenter: The social side of the internet http://www.pewinternet.org/files/old-media/Files/Reports/2011/PIP_Social_Side_of_the_Internet.pdf

PewResearch Internet Project: Social networking sites and our lives, http://www.pewinternet.org/2011/06/16/social-networking-sites-and-our-lives/

(oder kürzer)Social Networking Fact Sheet: http://www.pewinternet.org/fact-sheets/social-networking-fact-sheet/

PewResearch Internet Project: The Rise of the “Connected Viewer”, http://www.pewinternet.org/2012/07/17/the-rise-of-the-connected-viewer/

BITKOM- Studie: Soziale Netzwerke 2013 (Dritte, erweiterte Studie, Eine repräsentative Untersuchung zur Nutzung sozialer Netzwerke im Internet), http://www.bitkom.org/files/documents/SozialeNetzwerke_2013.pdf

Die zugehörige BITKOM-Presseinformation: Zwei Drittel der Internetnutzer in sozialen Netzwerken aktiv, https://www.bitkom.org/77787_77780.aspx

Internet ‚rewires our brains‘ and makes teenagers vulnerable to mental illness, http://www.dailymail.co.uk/sciencetech/article-1249946/Internet-rewiring-brains-psychologists-warn-thousands-teens-need-mental-health-treatments.html#ixzz2uyyhIdK0

Constance Steinkuehler: The Mismeasure of Boys: Reading and Online Videogames, http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2011_03.pdf

Constance Steinkuehler: Digital literacies for the disengaged: creating after school contexts to support boys’ game-based literacy skills, http://soe-b5.ad.education.wisc.edu/~steinkuehler/blog/papers/SteinkuehlerKing.pdf

Garry Kasparov: The Chess Master and the Computer, http://www.nybooks.com/articles/archives/2010/feb/11/the-chess-master-and-the-computer

Pressemitteilung der BZgA: Sicher sein vor übermäßiger Internetnutzung, http://www.bzga.de/presse/pressemitteilungen/?nummer=882

Zu DSM-5 z. B. hier: http://www.aerztezeitung.de/medizin/krankheiten/neuro-psychiatrische_krankheiten/article/841448/dsm-5-ueberblick-neue-landkarte-seele.html

Zeynep Tufekci: Social Media Is a Conversation, Not a Press Release, https://medium.com/technology-and-society/4d811b45840d

Thompson über Feynman: in seinem Buch und als Auszug hier: http://www.amazon.de/Smarter-Than-You-Think-Technology/dp/product-description/1594204454 (Eine?) Quelle: http://www.aip.org/history/newsletter/summer2012/charles-irwin-weiner.html

Andy Clark, David J. Chalmers: The Extended Mind, http://consc.net/papers/extended.html

Fold.it https://fold.it/portal/

Die Zukunft der Wissenssammlung http://www.zeit.de/digital/internet/2011-01/quora-frage-antwort-wissen/komplettansicht

Quora https://www.quora.com/

David Dalrymple: Knowledge is out, focus is in, and people are everywhere http://edge.org/q2010/q10_16.html#dalrymple

Wikipedia: When College Students Have an Audience, Does Their Writing Improve? ((zu Brenna Clarke Gray)) http://www.edtechmagazine.com/higher/article/2013/10/wikipedia-when-college-students-have-audience-does-their-writing-improve

Bringing MIT Course Content to High School Students in Developing Countries http://www.dsruption.com/edx/a/50fd8c5a6102570200000050 , s. a. http://newsoffice.mit.edu/2012/mitx-edx-first-course-recap-0716

Tony Kims Blog http://6002x.blogspot.de/

Nicht verwendete Hintergrundinfo:

Can training in a real-time strategy video game attenuate cognitive decline in older adults? Basak, Chandramallika; Boot, Walter R.; Voss, Michelle W.; Kramer, Arthur F. Psychology and Aging, Vol 23(4), Dec 2008, 765-777. doi: 10.1037/a0013494

Special Section: Cognitive Plasticity in the Aging Mind. Abstract: http://psycnet.apa.org/journals/pag/23/4/765/

The Math of Khan: http://thejournal.com/Articles/2013/02/07/The-Math-of-Khan.aspx?Page=1

Khan Academy: https://de.khanacademy.org/

What Your Teen Is Really Doing All Day On Twitter And Instagram (Interview mit Danah Boyd, Fast Company 18.2.2014): http://www.fastcompany.com/3026499/most-creative-people/what-your-teen-is-really-doing-all-day-on-twitter-and-instagram

Ebenfalls Danah Boyd: Don’t Blame Social Media if Your Teen Is Unsocial. It’s Your Fault, http://www.wired.com/opinion/2013/12/ap_thompson-2/

Sicher sein vor übermäßiger Internetnutzung – Jugendliche für Risiken im Internet sensibilisieren (BZgA): http://idw-online.de/pages/de/news572692

Paul Howard-Jones, The impact of digital technologies on human wellbeing – Evidences from the sciences of mind and brain: http://www.nominettrust.org.uk/sites/default/files/NT%20SoA%20-%20The%20impact%20of%20digital%20technologies%20on%20human%20wellbeing.pdf

PM dazu: Has the internet become a victim of slander, http://www.nominettrust.org.uk/news-events/news/has-internet-become-victim-slander

Vaughan Bell: Why there is no such thing as internet addiction, http://mindhacks.com/2007/08/20/why-there-is-no-such-thing-as-internet-addiction/

Online information, extreme communities and internet therapy: Is the internet good for our mental health? Vaughan Bell. Journal of Mental Health Jan 2007, Vol. 16, No. 4: 445–457. http://mindfull.spc.org/vaughan/Bell_2007_JMH.pdf

Mark Griffiths: Internet addiction: How big a problem is it? http://drmarkgriffiths.wordpress.com/2012/01/13/internet-addiction-how-big-a-problem-is-it/

Witziges, provokantes Video:http://www.youtube.com/watch?v=6TW9HGuWMJo von Jesse Brown und der kanadischen Show Search Engine http://en.wikipedia.org/wiki/Search_Engine_%28radio_show%29

Und schließlich:

Das gute digitale Leben (ein Video der Universität St. Gallen, Text von Miriam Meckel, Direktorin am Institut für Medien- und Kommunikationsmanagement): http://www.youtube.com/watch?v=ciZOwdJlNzo&feature=youtu.be&noredirect=1

Ergänzt am 14.1.2017: Gerade erschienen (Studie zu der Frage, ob der konsum digitaler Medien jungen Menschen schadet oder nützt) A Large-Scale Test of the Goldilocks Hypothesis.

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